On your next Power Level, you are able to pick another hand of cards. Knockback effects are reduced. Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. Callout [Common Talent] - you can mark objects or enemies by pressing Z, which will mark them for all nearby allies (+1 Ether +3 Health), Air Pressure [Common Talent] - If you hit their block, immediately follow them up with a wind dash. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. Effectively, your enemy is stripped from their shield. Polite Awakening [Common Talent] - Recover 25% of your max health after getting up from being knocked. Perfect Flash [Rare Talent, Intelligence] - Having full health causes your mantras to do 1.25x damage. Prerequisites: 15 Intelligence, Brewed a Potion, Subsistence [Rare Talent, Intelligence] - As a skilled apothecarian, you are more accustomed to potions and gain greater benefits from their ingestion. When you dodge, create a fiery burst of flame that burn the enemy after 0.5 seconds. Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. HIGHLY REQUESTED! Brick Wall [Advanced Talent] - You refuse. You can toggle spell shout visibility by typing '/e shout' into chat. Can be obtained by equipping an Aristocrat Coat, which can be found in, Health Pack [Common Talent] - It's extra health, do you need anything else? "Saved" being interrupting a grip attempt. Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. Reduce damage taken from the Tier 2 insanity, Scratching. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. While not empty, receive 5% less damage from every source. While this is active and they are on ice your rate of healing is doubled. (+2 Elemental Intensity, +1 Health), Overcharge [Common Talent, Thundercall Exclusive] - Your next dash after activating Static Blade is enhanced by lightning (+2 Elemental Intensity, +3 Health), Gathering Electricity [Common Talent, Thundercall Exclusive] - Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. Prerequisite: Grand Javelin, 60 Thundercall. Despite the wording, the base version of Time To Go still works. Fisher's Lure [Common Talent] - Fish are drawn to your line more quickly. (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. Refunds the ether cost of a mantra proportionate to your INT. Landing 3 shots will make the 3rd shot deal elemental damage. Synergizes well with Aerial attack Talents. Unreliable on high ping. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. (+3 Passive Agility, +5 Health). (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. You cannot roll Orbital Ice with Fist of fortitude. Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities cause ice crystals to grow on your opponent. Offensive includes mentions to Race, Gender, Sexual Preference and Religion. How to Make Friends is Training Gear used to increase your charisma. If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." (+3 Elemental Intensity), Immolation [Flamecharm Exclusive, Common Talent] - Fire spells cost 70% less while on fire. 40 agility. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. (+4 Health, +1 Carry Load). (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. Certain cards that have an alternate use can be also handed out in a deck alongside your ordinary talent cards, such as Fold or Legendary Echoes. If Phoenix Flame is activated by the use of Flame Within, the healing is reduced to 25% instead. Deepwoken - this is why charisma is amazing Sly_ish 133 subscribers Subscribe 2.2K Share Save 175K views 1 year ago smh HOW TO MAKE FRIENDS BOOK COPY AND PASTE!! (+9 Carry Load, +1 Passive Agility, +1 Health), Prerequisites: 30 Strength, 30 Medium Weapon, Tap Dancer [Rare Talent] - Roll again immediately after a roll cancel. Does not ricochet off of Walls or objects. In return your Lightning Impact will require more time to cast. When casting Lightning Impact, hover above the ground and fire multiple projectiles. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. (+4 Ether). ago. Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. Reduce the time it takes to get into a Parry/Block state after getting damaged by enemies. Stratos Steps will only proc twice before going on a cooldown. (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. (+2 Elemental Intensity, +3 Health), Prerequisites: 40 Galebreathe, Breathing Impact, Breathing Impact [Galebreathe Exclusive] - When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit. Receive a compass, displayed at the top of your screen, which point South. 5 second duration. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. (+5 Elemental Intensity, +3 Health). charisma quotes deepwoken charisma quotes deepwoken. Prerequisites: 50 Agility, 40 Light Weapon, Dagger equipped, Haunted Gale [Common Talent] - Every 5 hits landed by perfectly casted Galebreathe mantras will cause the target to be quickly struck by a phantom of wind. (+2 Health, +2 Passive Agility), Negate the speed penalty of critical health (<30% HP). (+2 Health), Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards (+1 Elemental Mastery, +2 Health), Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. Strong Left - Show your foes your strength. Flame Assault [2 Star Mantra] - Burst forward in flames. Hell's Partisan is also triggered passively while this is active. Prerequisites: 10 Willpower, Breathing Exercise, Disbelief [Common Talent] - You're resistant to the effects of Illusion magic. If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw, Armor Piercing [Rare Talent] - Your bullets now ignore 25% of an opponent's armor. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. (+5 Elemental Intensity, +2 Health). When your Armor is at 0%, movement speed increased by 25%. also some of my fav talents . Your flint never runs out of uses. Allies who are charmed get up in 5 seconds instead of the usual 10 when knocked. Drinking a lot of potions is a prerequisite for Potion Quaffer. (+1 Passive Agility, +2 Health), Uproar [Common Talent] - When struck 3 or more times within 3 seconds, go into a state of uproar where you cannot be stunned for a short duration. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. The speed boost is represented by a red glow around the player's eyes. If you hit someone while on fire, apply fire damage. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. Race Attunement. You cannot roll Risky Moves with Safety Dance and Observation. (+ 4 Ether), Morale Booster [Common Talent. (+1 Wildcard Mantra Slot). Fire Gun - Upon activation, shoot a rapid bullets made of flame. (+7 Carry Load, +2 Elemental Intensity). Can be cancelled by dodging or being in water. Increase the rate of hooking something while fishing. Spine cutter, engage, critical attack, wind step, any wind step upgrades, observation or safety dance, Arial attack, insta grip talent, flame emperor, flaming flourish, the talent where when you flourish and they're on fire you do an explosion, the talent where if you hit someone with a mantra after a flourish they explode. Ether Absorption [Common Talent, Intelligence] - Receive Ether back when inflicted with damage from Mantras. Decreases the amount of time Illusionary servants lasts for you. When you power up, you'll receive two hands containing five to six Talent Cards. Flaming Rebound:[Rare Talent, Flamecharm Exclusive] - Flamecharm mantras now grant extra tempo upon landing (+3 Elemental Intensity). Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. (+4 Carry Load). If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. (+5 Ether), Prevailing Westerlies [Common Talent, Jetstriker Exclusive] - You gain maximum momentum faster while running. (0.5s cooldown), Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility, +3 Health), Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% Penetration for 3 seconds. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. The Ether cost of additional modifications to your Mantras is now reduced by 20%. Usage In order to successfully use How to Make Friends and level up your Charisma, select the item in your inventory and click. Prerequisite: Escape from The Depths once. Prerequisites: Unknown amount of Flamecharm, Unknown amount of Fortitude. The sound beneath the waves. Charisma. Those being: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. Charges can stack up to 10 times. Pastebin.com is the number one paste tool since 2002. (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. There are certain cards that are handed to you automatically, free of charge. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. Bulletproof [Common Talent] - You take no armor damage from guns. (+1 Passive Agility). This is a browser function, but all mainstream browsers should have it. (+3 Health). (+3 Health, +8 Carry Load), Duelist Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. Hunger drain from swimming is multiplied by an unknown amount. Heavy Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Heavy Weapons attribute to its fullest. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Parryable and blockable. (+1 Posture, +2 Carry Load). (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. Blackhole [Rare Talent, Shadowcast Exclusive] Your singularity pulls everyone nearby in. Players are only slowed a little bit for less time instead. Perseverance [Common Talent, Fortitude] - When knocked down, you get back up again more quickly. Boat Speed is significantly increased when facing in the direction of the wind. These Talents are designed to improve and/or reward your ability to roll out of danger. Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. (30 Second Cooldown) (+10 Sanity). (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. (+5 Ether, +1 Posture), Critical Attack [Common Talent] [Quest Talent] - Landing a hit with your critical restores 30% of your posture. Flame Leap [2 Star Mantra] - Leap up, leaving behind a burst of flames. (+1 Passive Agility, +2 Health). Prerequisites: Wind Blade, 20 Galebreathe. Talk to Ciea which is located inside of the hive widow cave entrance. (+1 Passive Agility). (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Under The Radar [Rare Talent] - The negative reputation threshold for a faction to put out posters of you is now higher. (+2 Elemental Intensity). (+1 Health), One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. (+2 Passive Agility, +5 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage. (+1 Passive Agility). Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff. A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. Also grants immunity to the Flame Blind mantra. (+2 Passive Agility, +2 Health). (+2 Combat Mantra Slots, +8 Health). Celebrity [Common Talent] - Your reputation caps out higher. (+2 Carry Load, +1 Posture), Hardened Nerves [Common Talent] - Slightly Increases Posture. Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. Prerequisites: 75 in any Weapon Mastery stat, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. Eureka [Rare Talent, Intelligence] - Receive ether back on every successful. Fire Blade - Slicing blades of Flame. (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier. Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. (+1 Ether, +1 Health), Commands Given: "Sleep", "Drop", "Eat", "Say (Text)", "Use", "Locate", Command: Run [Common Talent] - Command your servant to run with all their might. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. All Legendary Talents have been converted to Rare Talents. Quest giver located at the gate to burning stone gardens. Talents) Overview Terminology Talents Prerequisites: Friends in High Places, 50 Charisma. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. Perform a cleave made of fire at close range. Health regeneration is increased while swimming. Oath: Arcwarder - You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. The enemy must not be in combat to trigger this effect. Thanks bro. For Example: Random Flamecharm Combat Mantra, Random Strength Support Mantra. ?% more HP to the boat when it's below? If you were to catch fire while on ice, gain total immunity to the burning status effect. You are resistant to charms and tricks. (+2 Wildcard Mantra Slots), Prerequisites: Talk to a Girl in cave near, Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. (+3 Elemental Intensity, +1 Health), Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. (+3 Health). A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. (+5 Health), Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. Dazing Finisher [Advanced Talent, Charisma] - Flourishing enemies that are charmed by you cause them to not be knocked back and dazed instead. Obtainment: Wipe with Herbivore, Iron Gut and Termite. The player will say "Hey, over here!" Mirage From the Deep [Common Talent, VisionShaper Exclusive] - Pressing X while in your Illusionary Realm will consume 15% of your current health , and cause you to leave early, leaving behind an illusion of a predator from the deep. Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. (+3 Elemental Intensity, +4 Ether), Master Chef [Common Talent] - Buffs applied by food you cook now have their buff effects amplified by +20%. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. Light Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Light Weapons attribute to its fullest. Trained Fist [Common Talent] - You can now equip Cestus. Herbivore [Common Talent] - You gain more nutrition from eating plants. Wow, this. (+4 Elemental Intensity, +2 Health). (15% dmg buff). second cooldown, Lancer's Impale [Common Talent] [Spears] - Hitting an enemy after a perfect dodge makes your next attack deal bleed damage. (+4 Elemental Intensity, +5 Health). Essentially, anything in the monster category that is not a Mudskipper or Angel. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. 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