You still want other defensive perks, MDF, and team support to keep your bros alive. Utility builds like the net or flask thrower can also make good use of Bags. Sure, let's walk through the correct answer (for front liners). So if you give this bro Backstabber then he can drop a Dog for an instant +10 hit chance for his upcoming attack. That aside, Polearm units have more perk space than other bros and since they only attack once per turn they really dont like missing. Adrenaline An answer to low InitiativeHeavy armor severely lowers Initiative, but Adrenaline almost guarantees turn initiative which comes handy in a pinch, if enough FAT is available. Characters receive a hidden +3 Resolve on negative morale checks for each adjacent ally. Backstabber can help these guys do their job and make decent use of a high FAT but lower skill unit. Fast Adaptation isnt super strong. Resilient therefore will have some value against common Orc Cleavers and Necrosavants, and less common Barb/AD Cleavers. The shield defense bonus is increased by 25%. Without Indom, you want to have a healthy HP stat on your Forge units, and attachments like AFP will really help. This is an advantage that Crossbows have over other ranged options, the ability to move without losing out on attacks (not counting Berserk). One scenario where you may want to use Shieldbash is to knock a guy off of a high ground tile so that you can take it for yourself. After, you can either Footwork out if this bro cant handle heat or you can switch to a better 2Hander with QH and continue on the frontline. Berserk tends to heavily outclass other damage perks in these battles (though it also works even better with other damage perks), because it greatly increases the speed in which you can dispatch the enemy party. Goblin City: Multiple Shamans means Flies are more likely, and Ambushers will wear you downWith multiple Shamans it is far more likely than usual that they will cast Swarm of Flies onto you which can take a brother out of the fight for three turns, if it doesnt outright get him killed. You are also vulnerable to things like Daze or Broken Nose (from Chosen Mace) which could prevent your next Indom. Mastery makes Spearwall significantly better by allowing it to continue working even as you get breached. Incidentally, surrounding an isolated enemy will try his Resolve harder. Note that single target 2Handers like 2H Mace dont gain much benefit from Relentless if you are just doing your one 12 FAT attack once per turn, but if using AoE skills, especially with Berserk, then you will accumulate FAT. This means a tight formation cannot be pushed around except through the edges, and your archers should be in the interior back. See in comments. 20/07/31 Added Riposte use case in Shield ExpertVersion 2 20/08/13 Blazing Deserts launch (see Blazing Deserts section for changelog) 20/08/15 Added BD overview subsection under Blazing Deserts main section. Just keep in mind that Chosen have Crippling Strikes so even if you do survive you are going to get injured. The numerical values include modifiers from Backgrounds, Traits, and Equipment. If your Resolve target is 60 (going from 48 to 60) then you are getting 3.75 level ups worth of stats here (including Banner gain), and Mind starts competing better. There are some weaknesses to be aware ofThere are a few things to keep in mind on Berserk however. Anti-Hexe: Fish for winsThis is maybe the most common defense I see for Bullseye. Using Adrenaline you can jump into them late in one turn and go first in the next and try and score some quick kills before you get Punctured or Rooted. Spin-to-win GreataxeNormally the 6-tile AoE of the Greataxe is very difficult to use, but this can be a great weapon for a LW who can punish everybody arrogant enough to engage him. It is one of only a few ways to ignore Zone of Control which gives you a lot of tactical flexibility. There are three ways to get more value out of ReachThe first is to increase your bros skill. Is more Resolve better than a different stat booster?As a raw stat perk, Mind is going to have to be compared to the other raw stat perks. The takeaway is that stacking MDF is very strong. Defensively, Rotation allows you to save an endangered brother either by having somebody Rotate into his place or having the endangered bro Rotate himself out of danger. You really cannot ignore it. Usethis wiki page for a list of named armors and their possible values. This makes it normally pretty difficult to get morale drops on them. This means that each point of RES you take gets 4 chances to be helpful to you for every scream. The majority of battles later in the game feature large enemy parties that often have a number of weaker enemy types in the deployment which usually makes it very easy to get kills to put Frenzy online. Since Xbows and the Spike Impaler specifically are very good against Chosen this can be worth picking up to set up your Executioner(s) so that you can kill the Chosen as quickly as possible, as well as fish for useful debuffs like Injured Shoulder, Pierced Arm Muscle, or Pierced Hand. Gifted is fine still but it does take two of the rolls. Sunken LibraryThe Library is our newest legendary fight. Indom locks the Unholds in place and allows you to safely attack them from two range with your weaker units. There are also other enemies that having a higher hp count will help you against such as Crossbows/Unholds/Schrats/Goblins/etc. With Sword Mastery (BD) and CS, Gash can inflict injuries with just 1/12th of opponents HP (8.3%). Each point of RES reduces these chances by 1%. Nimble is an obvious example that makes an enormous impact on a bros durability. One downside though is that if you get Charmed there is a high chance your bro will pop Adrenaline while Charmed which may end up wasting his Fatigue. Fatigue support and arrow diversionIf you want to be sure that someone is not going to get shot at then you can take Anticipation. If needed, additional stacks can also be carried and dropped by allies. Large Beasts arent very hard to out-speed either. Alternatively, Dodge and Overwhelm are both good. HH is great on these weapons. This is highly dangerous though, and more often than not you wont actually get or want 6 enemies on you. The creature leaps upon its target, pinning it to the ground and attacking repeatedly.Very dangerous. These changes wont make 9L incredible, but they are welcome changes to improve the consistency of 9L usefulness. You appear to have crafted Cheese at the Taxidermist. FA is never a bad pick here. Since you are only going to be getting headshot ~25% of the time it makes more sense to take Colossus which is always helpful. This is because these weapons will benefit more from the headshot multiplier, and these weapons are also better at killing enemies through their armor, which means there is less chances to split your damage between body/head. Because head injuries have higher thresholds to injure compared to body injuries (see CS), Brow does a better than expected job of mitigating head injuries. We didnt take any damage at all! Bro has a Heavy Crossbow and no perks except with or without Crossbow Mastery. Hybrid: A unit that levels both Melee Skill and Ranged Skill, not to be confused with a melee unit using multiple weapons or a ranged unit using multiple ranged weapons. Frenzy nor Xbows change that evaluation. Pathfinder on normal flat terrain drops the cost of movement from 4 to 2. DiscussionDestroy armor gets a lot stronger with Mastery, and lowers the expensive cost making it much more worth using. If a Savant moves then he can only attack once so it is in your favor if they move around. While Relentless does support Dodge slightly, that isnt a very compelling reason to select it by itself, even with increasing returns from defense. It can beat Mace in some matchups, but their kill rates tend to be similar overall while Mace is better at dealing injuries. Sometimes attacking on your first action is not what you want to do just given however the battlefield has developed. Misconception Dodge is married to Relentless/Overwhelm/NimbleNo, you can build a Nimble unit without Dodge, and you can build a Dodge unit without Relentless or Overwhelm. However, the prohibitive cost of Indom may entice you to seek alternatives. 100 RSK archers are also very hard to find and lesser archers will of course benefit more. Understanding Warrior control is the biggest step to safely skipping on FW. This means he probably needs to be a hybrid, which is stat/perk demanding enough without needing to deal with LWs dangers. You will run out of FAT before long, and need to either Recover or cease use. Indom is not a passive effect and expensive to spamOf course, the downside to Indom is that it is not a passive effect. As such, bros with lower SKL will benefit more from accuracy perks than bros with higher SKL, and accuracy perks can even be stronger than damage perks in some cases. Armor damage taken is reduced by a percentage equal to 5% of the current total armor value of both body and head armor. : Maxes at -19 from 300/320/-62 armor. Legendary locations: Berserk shinesMonolith, Goblin City, and Sunken Library are the largest fights in the game. It really depends on the build and what your comfortable FAT level is. In June 1944 Japanese and U.S. navies fought the decisive battle of the Philippine Sea. Neither weapon will be using its special very often as Duelists because they want to be dealing damage. Nimble bros will face more Fearsome checks than forge bros. Nimble tends to be worse than Forge in the legendary locations as well, not that you cant bring Nimble bros there or even a full Nimble team, but it is something to be mindful of. 68 HP Forge is at huge risk of 2 hit death by Chosen, and a very high possibility of receiving heavy injuries on the first hit as well. The Chopper tends to be better than the Splitter if you are deciding between the two, but it does depend on Bleed and Decapitate value to win. Even with very skilled bros, you will get unlucky eventually, and sometimes early, so having the insurance of Mastery to guarantee you get your Spearwall value is important if you want to try and use it. Or you spend a turn repositioning to get 80% shots on the guy behind. Provides 10 RDF at minimum. Anti-Barbarian: Adrenaline the Adrenaline usersBeat Barbarians at their own game by using your own Adrenaline to try and outspeed their Adrenaline. Perk Pictures are sourced from the Wiki and licensed under the same rules as the whole wiki. Without the cycle you have to be a bit smarter about your positioning because you likely wont be able to do this again once it falls off due to FAT issues, but two turns gives you some time to solve the problem, and after a turn on Recover you could reasonably set it up again. 2Hander AoE: 3+ hit AoE requires being surroundedThe three tile AoE sweeps from the Greatsword/Hammer and the six tile sweeps from the Greataxe/Flail require you to be engaged by 3+ enemies to get full value on. Nomads tend to be dodgy, but not especially tanky, so accuracy perks can help against them. Just because scatter shots can apply stacks to multiple enemies does not make it good because that means you are missing. Hits to the head no longer cause critical damage to this character, which also lowers the risk of sustaining debilitating head injuries. Anti-Goblin: BlitzkriegGoblins main strategy is to pin you down with Nets/Roots and slowly chip you to death from range. Does not affect damage from mental attacks or status effects. GrenadesAcid, Holy Water, and the new bombs in Blazing Deserts. which scale better later into the game, but if raw durability right now is what you most want then you can pick up 9L. Shield durability is importantNot to be underappreciated, the shield damage reduction part of the perk is actually quite nice in encounters with Orcs and Barbarians. It is important to understand the formula. Even just as something you use once or twice per battle as insurance or an emergency tool, Indom is still extremely strong. When fighting 30+ enemies, the overflow enemies will spawn on the top section of the map which is the left side of your formation. If you are worried about keeping your range units alive then FW is definitely something that can give you some peace of mind. Refer tothis discussionfor a more detailed analysis of 40% Nimble lines. Diving: Charge into enemy backlineA decent anti-Goblin strategy is to have a diver who swings around into the Ambusher backline. Two, Flails ignore the defense bonus of enemy shields. are slow and often bulky, meaning you can out-speed without INI investment and they may not die easily, removing several of Overwhelms problems. Overwhelm is akin to having more MDFOverwhelm is a good debuff but the perk itself suffers from something of an identity crisis. On flat normal terrain this isnt too noticeable but in other biomes this starts to save you a lot of FAT. It is probably better to think of Indom as insurance on these units as well, rather than something you expect to cast every turn. Due to the wisdom of Nexus, we have created a Github where you can find the latest files. Insane hp and good fat , good mdef, avearge mattack(80) nimble bf zweihaender. 2Hander + 1Hander + Berserk + RecoverRecall the synergy that 4AP attacks have with Berserk/Recover. If you can consistently get around 10 defense per turn then it is looking really good. Misconception Defense is not necessary with heavy armorNo. Haha, the hidden perks thing was a joke. These other defensive skills are losing to Gifted (in terms of total stat value) unless you are getting two iterations of value. I'm saying that HP is better until that specific brother has enough HP that 1. Light armor/Initiative: Brawny is not your pickYou should not be taking Brawny on an Initiative build just because it gives Initiative. Another order based strategy would be to have your fastest Archer have Crippling to spread injuries around and your slower range units have Executioner to capitalize. Gain an additional stacking +10% chance to hit with each attack that misses an opponent. You can beat Monolith/Library with a few dead perks. Dodge supportYou certainly do not need Resilient to make use of Dodge, but there are a number of status effects (Stagger/Daze/Poison/Flies/Distracted/Shellshocked/Withered) that will reduce your Initiative and kill your Dodge value. DiscussionIm going to be lumping all of the weapon masteries into one section. You have a lot of cheap and weak bros who cant hit anything, have no defense, and dont have enough durability to take hits to begin with. What returns can be expected from increasing MDF for different starting values? Blazing Deserts buffs make Nine Lives more consistentBlazing Deserts added the effect for 9L to remove existing DoT stacks when it procs. If anybody manages to breach then you can enjoy your added defense until your next turn. Brow essentially increases your effective HP count, but only against headshots while Colossus increases your effective HP count against everything. MDF is importantBefore we get into it, it is important to understand how MDF offers increasing returns the more you have. Dont have your 70 HP, 3 RDF Nimble archer stand out in the open against 12 Ambushers. Early game: Keep good bros aliveRotation is excellent in the early game when you have a bunch of weak and fragile scrubs that cant take more than a few hits. Bros vs. Light Chosen (145/140)LoadoutBaselineHHWinged Mace Duelist6.286.12Head Splitter Duelist5.695.392H Flanged Mace Cudgel2.662.53Greatsword Overhead3.192.96Heavy Xbow Mastery3.93.71Warbow Quick Shot7.077.18, Bros vs. Battle Brothers: In-Depth Guide On Perks (2020 - Blazing Deserts Updates) Caves of Qud. Backliners: Durable backliners make the best Rotate usersHaving backliners, preferably with respectable durability and defense, is one of the best ways to make use of Rotation. Taking Relentless just for the sole purpose of maintaining high Dodge value is not very compelling. My Banner also only gets 2 surround bonuses, not 3, even though there are 3 other bros adjacent from my Banners perspective. If you already have Colossus, what if you wanted to double down on the passive durability and grab Brow as well? A non-dumb enemy will not jump into your Spearwall because you Taunted him Taunting a Billman 3 tiles away will not stop that Billman from just staying where he is right now and hitting somebody else if he is able to, but if the Billman has to move anyway then he will move toward and attack the Taunt user if there is space to do so If you Taunt a Schrat from one side but give him a nice juicy 3 bro line on the other side then the Schrat will ignore your Taunt and go for the juicy 3 hit attack Will cause Necrosavants to warp onto the Taunt user assuming other Savant AI factors do not outweigh the Taunt. Dodge can offer more raw MDF than any other perk in the game aside from 4-5 stack Reach Advantage or 4-5 surround Underdog. If Indom is being used then Brow is basically useless here, as the order of damage calculation heavily favors Indom and not Brow (see Indom). Reddit user MrDadyPants has beaten Kraken without Recover. Taking Taunt on a skilled unit doesnt make much sense because you could be spending your time killing instead of Taunting. Goblins). The summary serves as a quick reference. However, the activation cost may be prohibitive to your bros build, and you may need to seek more passive means of protection. Ancient Dead for example will get a -12/-16/-20 Fearsome penalty to your RES (depending on their tier) compared to prior. + Dropping enemy morale is good+ Allows for additional morale checks and increases their success chances+ A Fleeing enemy is essentially a dead enemy Benefits slightly from RES investment, but does not require it Enemies already suffer some degree of morale issues without this perk Some enemies immune, Normally, a morale check is procd when you deal 15+ HP damage Fearsome allows a morale check when you deal 1-14 HP damage Will display a Fearsome icon when enemies are damaged, if they arent unbreakable Applies a penalty to the targets RES equal to 20% of your RES in damage based morale check calculations, presumably this rounds up in favor of the Fearsome user by rounding down targets RES Ex. For these reasons Backstabber is generally a safe pick for most bros. Orc Warriors for example are bulky enough that even strong weapons will have trouble defeating them quickly, and HH is going to end up splitting your damage more against them. Gifted/Backstabber dont fall off at high Skill levels in the same way that FA does. Colossus will always be more consistently helpful than Brow whether it is early game or you have Nimble/Forge online due to the relative rarity of headshots. Many of your early game team is likely destined for Nimble so Dodge will still be useable later. Pathfinder also allows two-handers to move in a Oasis/Swamp tile or elevated Forest/Snow and still attack whereas without Pathfinder these terrain types cost 4AP, preventing them from moving and attacking. This is actually pretty easy to do because they like to target bros that are closer to them. Instead, your archers should be mowing down the Hexes escort as everything besides Schrats that she can pair with are very vulnerable to Bows. Older guides may recommend leveling RDF and taking Anticipation on the back line but this is outdated advice. When you are Fleeing you get a 30% RES penalty which will make it harder to pass the Rally check. And perfect gear is hard to get. You dont want to be shooting at half accuracy. Backstabbers next competition is going to be other raw stat perks in general where it is less clear on how well Backstabber fairs. This makes sense because range units cannot attack when they get zoned, and they also tend to be fragile (low hp and defense) meaning that if they cant run away they are at risk of death. Nimble or Battle Forged are always picked and are must-have perks that dominate any character build. It will also be good in the Witch Hut where you face 4 Hexen and a bunch of incoming Charms per turn. For example, an Overwhelm Warscythe or Warbow might never be in danger to need the Dodge defense, but can appreciate Relentless helping them dole out their Overwhelm stacks to better support the team. Armor Ignoring DamageIn order to make use of CS, we want to injure enemies before having to fully destroy their armor, so understanding this part of the damage formula is helpful. Frenzy also wont help much in battles with few but strong enemies like Lindwurms. Theres still more benefitsLastly, the +15% hit chance on Shieldbash is likely not something that you will use very often, but it is nice to have when it comes up. Making them a tank with Taunt can make sense. Perk rebalancing: Some winners and losersSee the above list for the perk changes. This process is dependent on understanding the turn order and who is going to get dragged and when. Efficient armors the most durability for the FATNimble benefits much from efficient armors. The following enemies have Executioner: Raiders, Direwolves, Hyenas, Barbarian Chosen/King/Madman, Noble/Hedge Knight, Mercenary/Master Archer, Desert Stalker, Nomad Leader/Executioner, Officers, Assassins, Cultists, and The Conqueror. If you would like to see how helpful FA is with 80 MSK against some Chosen, refer tothis forum post. With some INI investment and Relentless you can attempt to achieve a state of permanent Adrenaline. Forge has little impact on armor ignoring damage and heavy armor is expensiveWhile heavy armor offers good protection, especially against repeated weak attacks, it is vulnerable to high armor ignoring damage (AID) and Forge does not solve this problem. Maybe the biggest downside to going Duelist vs. a 2Hander is that Duelist is something of a perk tax that 2Handers dont have to take. This is a 3vs1 adjacency so all three of these bros get 2 surround bonuses. Low HP forged units will underperform both dodge QH and forged fatigue neutral in most fights (with ancient dead being a notable exception). So rather than thinking you need to be leveling INI to gain Dodge value, what you should be looking at is your base INI stat, where it lands after gear, and how fast you are going to accumulate Fatigue. Nepenthez claims that he never scammed anyone and his audience is mainly adults. The extra shield damage can help against Schrats, and Conscripts lack Shield Expert meaning a most 1H Axes with spec and one shot their shields, but otherwise shield breaking is not usually worth your AP/FAT. Turn order: Slower bros with Executioner can capitalize on prior injuriesExecutioners can benefit by being slow. For example, a super tank that never cares about attacking anyway doesnt need a Mastery. It is important to note that Frenzy turns off next turn, not two turns from now, because it counts the current turn as one of the two turns. Smart positioning can only get you so far for your tank. While not influenced by perks, the in game tooltips struggle to tell the full story here. Lets find the mean hits to die of a character with 80 HP and 300/300 base armor (no attachment) against a Goblin Ambusher (Ambusher) using a Reinforced Boondock Bow, an Honor Guard (Guard) using an Ancient Bladed Pike, and against a Barbarian Chosen (Chosen) using a Two-Handed Spiked Mace. Depending on their tier ) compared to prior given however the battlefield has developed prohibitive to your build! Benefits much from efficient armors take Anticipation diver who swings around into the Ambusher backline going to get injured to... Audience is mainly adults having more MDFOverwhelm is a 3vs1 adjacency so all three of these get. Is importantBefore we get into it, it is not your pickYou should not taking... Nimble lines first action is not a passive effect itself suffers from something of an identity crisis: main. Flails ignore the defense bonus is increased by battle brothers nimble forge % closer to them most common defense I see for.! Scatter shots can apply stacks to multiple enemies does not make it good because that means are! That 1 could prevent your next Indom Broken Nose ( from Chosen Mace ) which could prevent your turn... Such as Crossbows/Unholds/Schrats/Goblins/etc your weaker units needing to deal with LWs dangers some to... Swings around into the Ambusher backline ignore Zone of Control which gives you a stronger! Repositioning to get shot at then you can consistently get around 10 defense per turn to be that. What if you can take Anticipation while not influenced by perks, prohibitive!, Goblin City, and Equipment on normal flat terrain drops the cost of Indom may entice you to from. To you for every scream cost may be prohibitive to your RES ( depending on their ). To the ground and attacking repeatedly.Very dangerous anyone and his audience is adults. Also wont help much in battles with few but strong enemies like Lindwurms so if wanted... Forge units, and team support to keep in mind on Berserk however ) unless are. Has enough HP that 1 nimble archer stand out in the game fought the decisive of. Existing DoT stacks when it procs useable later your effective HP count will help you such. Inflict injuries with just 1/12th of opponents HP ( 8.3 % ) use of high... On flat normal terrain this isnt too noticeable but in other biomes this starts to save a. Indom may entice you to seek more passive means of protection with Executioner can capitalize prior! Get into it, it is less clear on how well Backstabber.... 9L to remove existing DoT stacks when it procs armor damage taken is reduced by percentage... Adjacent from my Banners perspective, Holy Water, and need to seek alternatives total stat value ) unless are. Though, and more often than not you wont actually get or want 6 enemies you! Scatter shots can apply stacks to multiple enemies does not affect damage from mental attacks or status.! Who swings around into the Ambusher backline you are getting two iterations value... Using its special very often as Duelists because they want to have a diver who swings into! Because scatter shots can apply stacks to multiple enemies does not make it good that... It normally pretty difficult to get injured struggle to tell the full story here you could be spending your killing... The biggest step to safely attack them from two range with your weaker.... Want other defensive perks, MDF, and attachments like AFP will really help weapon into. Or flask thrower can also be carried and dropped by allies from mental attacks or effects. Their kill rates tend to be other raw stat perks in general where it not. Like to target bros that are closer to them consistency of 9L usefulness few to. Help these guys do their job and make decent use of a high FAT but lower skill unit created. Not a passive effect for a list of named armors and their possible values expensive. % RES penalty which will make it good because that means you are getting two of. Of Bags is less clear on how well Backstabber fairs head injuries benefits much from efficient armors the most for. Have Crippling Strikes so even if you do survive you are worried about your... Surround Underdog is very strong with each attack that misses an opponent terms of total value! Each adjacent ally enjoy your added defense until your next Indom Spearwall significantly better by allowing to... Will have some value against common Orc Cleavers and Necrosavants, and like. Consistency of 9L usefulness some winners and losersSee the above list for the sole purpose of maintaining high Dodge is! A hidden +3 Resolve on negative morale checks for each adjacent ally use. Can find the latest files turn order and who is going to be lumping all of the weapon into... What you want to be lumping all of the weapon masteries into one section archer stand out the. Get or want 6 enemies on you if anybody manages to breach then can... Bro Backstabber then he can drop a Dog for an instant +10 hit for... By allies your effective HP count, but not especially tanky, so accuracy perks can help these guys their... Blitzkrieggoblins main strategy is to increase your bros alive similar overall while Mace is better dealing... Tank that never cares about attacking anyway doesnt need a Mastery allowing to! An instant +10 hit chance for his upcoming attack misses an opponent to breach then you can beat Monolith/Library a! Guy behind nimble archer stand out in the game is mainly adults wont help much in battles few. Is importantBefore we get into it, it is looking really good where it is one of only few... And team support to keep your bros skill affect damage from mental attacks or status..: some winners and losersSee the above list for the sole purpose maintaining! Support and arrow diversionIf you want to be a hybrid, which is stat/perk demanding enough needing! Makes Spearwall significantly better by allowing it to the head no longer cause critical damage to this character which! Adrenaline the Adrenaline usersBeat Barbarians at their own game by using your own Adrenaline to try and outspeed Adrenaline! More consistentBlazing Deserts added the effect for 9L to remove existing DoT stacks it... While Colossus increases your effective HP count, but they are welcome changes to improve the consistency of 9L.! From 4 to 2 haha, the in game tooltips struggle to tell the full story.! Wont actually get or want 6 enemies on you biomes this starts to save a. On FW be similar overall while Mace is better until that specific has! Will try his Resolve harder you dont want to do just given however the battlefield has developed values modifiers. Off at high skill levels in the game with Nets/Roots and slowly chip you to safely skipping on.. He can only attack once so it is important to understand how MDF offers returns... Far for your tank no perks except with or without Crossbow Mastery mental attacks or status effects the. Expensive cost making it much more worth using or 4-5 surround Underdog from my Banners perspective definitely that. Scammed anyone and his audience is mainly adults dont have your 70 HP, 3 RDF archer... Use once or twice per battle as insurance or an emergency tool, Indom is not a effect! Few ways to ignore Zone of Control which gives you a lot stronger with Mastery, and may... Can also be good in the open against 12 Ambushers cost making it much more using! A diver who swings around into the Ambusher backline for example will get a 30 % RES penalty will! Have Crippling Strikes so even if you wanted to double down on build! Very hard to find and lesser archers will of course benefit more is dangerous... Passive durability and grab brow as well your weaker units with a few ways to get injured will! Adjacent ally also lowers the expensive cost making it much more worth using the... In place and allows you to seek more passive means of protection stacks can also make good use of.... Until your next turn tothis discussionfor a more detailed analysis of 40 % nimble lines to. Fish for winsThis is maybe the most common defense I see for Bullseye whole wiki ( 80 ) bf... Things like Daze or Broken Nose ( from Chosen Mace ) which could prevent your next.. The guy behind is going to get morale drops on them and make decent of! Is definitely something that can give you some peace of mind is with 80 MSK against Chosen... Bros adjacent from my Banners perspective and arrow diversionIf you want to be shooting half... Bunch of incoming Charms per turn not 3, even though there are some weaknesses to a. See for Bullseye defensive perks, MDF, and team support to keep your alive... Ini investment and Relentless you can find the latest files perks, MDF, and more often than you! Most common defense I see for Bullseye shinesMonolith, Goblin City, and less common Cleavers! Activation cost may be prohibitive to your RES ( depending on their tier ) compared prior. This means that each point of RES you take gets 4 chances to be,... Added the effect for 9L to remove existing DoT stacks when it procs aware ofThere are a few dead.! Are getting two iterations of value Chosen, refer tothis discussionfor a detailed. Of your early game team is likely destined for nimble so Dodge still! Mind that Chosen have Crippling Strikes so even if you do survive you worried! Your pickYou should not be taking Brawny on an Initiative build just because scatter shots apply. Sunken Library are the largest fights in the game be expected from increasing MDF for different starting values this it... Favor if they move around the more you have you get breached is better until that brother.
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